作者:djkovrik最后更新:2025-08-06 13:22:42198.3万31KB
// 替换
@replaceMethod(LocomotionEventsTransition)
公共函数 OnEnter(stateContext:ref <StateContext>,scriptInterface:ref <StateGameScriptInterface>)-> Void
@replaceMethod(携带对象事件)
受保护的 func OnEnter(stateContext:ref <StateContext>,scriptInterface:ref <StateGameScriptInterface>)-> Void
@replaceMethod(交互设备)
受保护的 cb func OnInteractionUsed(evt:ref <InteractionChoiceEvent>)-> Bool
@replaceMethod(gamestateMachineComponent)
受保护的 cb func OnStartTakedownEvent(startTakedownEvent:ref <StartTakedownEvent>)-> Bool
@replaceMethod(FirstEquipSystem)
公共最终 const func HasPlayedFirstEquip(武器ID:TweakDBID) -> Bool
@replaceMethod(EquipmentBaseTransition)
protected final const func HandleWeaponEquip(scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>, stateMachineInstanceData: StateMachineInstanceData, item: ItemID) -> Void
@replaceMethod(就绪事件)
受保护的最终函数 OnTick(timeDelta:Float,stateContext:ref <StateContext>,scriptInterface:ref <StateGameScriptInterface>)-> Void
// 添加方法
@addMethod(ReadyEvents)
protected func OnDetach(const stateContext: ref<StateContext>, const scriptInterface: ref<StateGameScriptInterface>) -> Void
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